Nvidia has officially retired 32-bit PhysX support on its latest RTX 50 series GPUs, marking the end of an era for the once heavily marketed physics simulation technology. According to Tom’s Hardware ...
PhysX requires shader resources, colour and texture operations are free to continue. With GPUs becoming more and more shader-heavy (as well as the driver free to 'offload' back to the CPU, which is ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results